Play your way to a good eater.
Cartoons & YouTube
Passive, habit-forming, no connection to food or eating behaviour
Social media & Reels
Algorithmically addictive — especially damaging for young minds
Feed Me Good Games
Short, purposeful, non-addictive — builds real food knowledge through play
Not all screens are equal.
Three ways to build a good eater.
Feed Me Good
What's in Your Bag?
Pizza Recipe
Feed Me Good – Step by Step.
Child appears and says they're hungry
Your child picks a food from the grid
Good choice → the child is happy
Treat choice → the child explains why
What's in Your Bag? —Step by Step.
Six products appear on the shelf
Child picks 3 to put in the bag
Junk pick → swap screen appears
Take the bag idea to a real store
Pizza Recipe —
Step by Step.
This isn't about getting the pizza right. It's about getting your child comfortable with ingredients, preparation steps, and the idea that vegetables belong on food they enjoy.
Why this works when other things don't.
Most approaches try to fix the symptom. We fix the system.
Your child's food preferences are being decided without you.
What your child sees before age 8
~30,000 ads
a year on TV alone — the majority for ultra-processed food and sugary drinks
Branded games
McDonald's, Pepsi, Cadbury — all have children's games and apps with their brand at the centre
Character licensing
Favourite cartoon characters on cereal boxes, biscuit packs, and chips — before they can even read
Store placement
Junk food placed at child eye level. Checkout counters engineered as temptation zones
And then – without meaning to – we do it too.
"Finish your vegetables and you'll get ice cream." "If you're good at the doctor's you get a chocolate." Every time we use junk food as a reward, a comfort, or a celebration marker, we are the ones marketing it.
WHAT THIS BUILDS IN A CHILD'S BRAIN
- Junk food = love, reward, celebration, comfort
- Real food = something to get through before the reward
- Vegetables = punishment. Sweets = prize. This wiring lasts decades.
- Brand recognition for junk food formed before age 3
WHAT COUNTER-MARKETING BUILDS INSTEAD
- Real food = familiar, fun, exciting — something they chose
- Vegetables associated with play, stories, and positive experiences — not force
- A child who can look at a packet of chips and say "that's not my first choice" — on their own
- Food literacy — knowing what things are, where they come from, and why they matter
