Play your way to a good eater.
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3 screen-smart nutrition games your child will love — and every round is a shot at winning big.
Three ways to build a good eater.
I am Hungry
What's in Your Bag?
Sugar Free Saturdays
Buy All Three For ₹299
The learning isn't in the tap. It's in the conversation around the tap. That's why every game is designed to be played with a parent present — never alone.
Cartoons & YouTube
Passive, habit-forming, no connection to food or eating behaviour
Social media & Reels
Algorithmically addictive — especially damaging for young minds
Feed Me Good Games
Short, purposeful, non-addictive — builds real food knowledge through play
Not all screens are equal.
I am Hungry
Child appears and says they're hungry
Your child picks a food from the grid
Good choice → the child is happy
Treat choice → the child explains why
What's in Your Bag? —Step by Step.
Two products appear on the shelf
Child picks 1 to put in the bag
Junk pick → swap screen appears
Take the bag idea to a real store
Sugar Free —Saturdays
Deal the food cards
Kids guess
Flip the card
Why this works when other things don't.
Most approaches try to fix the symptom. We fix the system.
Your child's food preferences
are being decided without you.
What your child sees before age 8
~30,000 ads
a year on TV alone — the majority for ultra-processed food and sugary drinks
Branded games
McDonald's, Pepsi, Cadbury — all have children's games and apps with their brand at the centre
Character licensing
Favourite cartoon characters on cereal boxes, biscuit packs, and chips — before they can even read
Store placement
Junk food placed at child eye level. Checkout counters engineered as temptation zones
And then – without meaning to – we do it too.
"Finish your vegetables and you'll get ice cream." "If you're good at the doctor's you get a chocolate." Every time we use junk food as a reward, a comfort, or a celebration marker, we are the ones marketing it.
WHAT THIS BUILDS IN A CHILD'S BRAIN
- Junk food = love, reward, celebration, comfort
- Real food = something to get through before the reward
- Vegetables = punishment. Sweets = prize. This wiring lasts decades.
- Brand recognition for junk food formed before age 3
WHAT COUNTER-MARKETING BUILDS INSTEAD
- Real food = familiar, fun, exciting — something they chose
- Vegetables associated with play, stories, and positive experiences — not force
- A child who can look at a packet of chips and say "that's not my first choice" — on their own
- Food literacy — knowing what things are, where they come from, and why they matter
Four rules that make all the difference.
The game is simple. The impact is in how you play it together.
Sit Together
Open the game with your child. The phone stays in your hands — not theirs. This is a conversation, not babysitting.
Talk through it
Ask why. Let them explain their choices out loud. The reasoning matters more than the right answer.
Take it offline
Turn the game into a pretend play activity or a real grocery trip. The screen is the shortcut. Real play is the goal.
Come back to it
Repetition is how food knowledge sticks. Short, repeated sessions build lasting associations — not one long sitting.
“The learning isn't in the tap. It's in the conversation around the tap.”
That's why every game is designed to be played with a parent present — never alone.
All games are free for you.
Feed Me Good Club members get access to all existing games — and every new game we release — as part of their annual membership.
All current games, free
All new games as they launch, free
Real FMG grocery bag included
4 expert nutrition appointments/year
Seasonal meal plans & guidance
Community of 15,000+ families
Designed to be put down.
Most apps are built to maximise time spent. Feed Me Good Games are built for the opposite — short, purposeful sessions that end when the learning is done.
No streaks or daily reminders
No reward loops or "one more level"
No in-app purchases or upgrades
No notifications pulling your child back
Close when done — that's the right outcome
Short by Design
Each game takes 5–10 minutes. Long enough to learn, short enough to not replace other play.
Parent-Guided, Always
The phone stays in your hand. The game is a conversation starter — not a babysitter.
Offline-Ready
Every game can be recreated as pretend play. The screen is the shortcut, not the requirement.
Priced to Mean Something
₹99 once — not free. A small payment means parents who buy these actually use them.
Designed for ages 3 and up
Most effective for children between 3–8, when food associations are forming and play is still the primary language. Younger toddlers can join with full parent guidance.
Every game can become pretend play
If you haven't introduced screens to your child yet — wonderful. Recreate each game with printed cards, a grocery bag, or your play kitchen at home. Same learning. Zero screen time.
Questions, answered.
Stop guessing.
Start raising legends.
Join Feed Me Good and take control of your child's nutrition.
Join The Club →